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CHRISTINA SHI
3D Work
I work primarily in Maya, but also love working in Blender and Unreal Engine!

Gramophone
This piece was modeled in Maya, textured in Substance Painter and Mari, and composited in Nuke. This was my first time using Mari in my texturing process and I really enjoyed learning it. The node based workflow was very powerful and I'm looking forward to working with Mari more in the future!
This was also my first attempt at a hyper realistic piece, and I had a lot of fun working on it.
I was responsible for all aspects.
This was also my first attempt at a hyper realistic piece, and I had a lot of fun working on it.
I was responsible for all aspects.

Cabinet de Curiosités
This set dressing project was based on Camille Sule's beautiful concept art, "Cabinet de Curiosités": https://www.artstation.com/artwork/2863Ye.
This was modeled in Maya and rendered with Arnold.
I was responsible for all aspects.
This was modeled in Maya and rendered with Arnold.
I was responsible for all aspects.

The Iris Den
This was a one month set dressing project based on Keira Santoso's artwork, "The Iris Den": https://www.artstation.com/artwork/DvlwG0
This was modeled in Maya, textured in Substance painter, and rendered in Arnold.
I was responsible for all aspects.
This was modeled in Maya, textured in Substance painter, and rendered in Arnold.
I was responsible for all aspects.


Superhero Landing
Responsible for animation
Animated in Maya
Animated in Maya


Idle Animation 1
Maya
Responsible for Animation
Responsible for Animation

Idle Animation 2
Maya
Responsible for Animation
Responsible for Animation

Pandy
This film was a 4 week project created in Blender.
The sets are modeled based on real locations that are important to me
The sets are modeled based on real locations that are important to me

Crystal Game - Gameplay Demo
This was a game I created using Unreal Engine. I loved working on this project and getting to dig into my software background to create a simple game. It was really fun to learn the UE workflow and get to know Blueprint!
I was responsible for modeling and texturing the walls/doors/floors as well as layout and game logic. The game logic was implemented using Blueprints.
I was responsible for modeling and texturing the walls/doors/floors as well as layout and game logic. The game logic was implemented using Blueprints.

Dark Alley
This was a three week set dressing project based on Rebecca Hu's background art for Andromeda Six: https://osteathus.artstation.com/projects/188moX?album_id=2490535
I really enjoyed working on this project and practicing procedural texturing as well as cloth simulation. I wanted to push myself to work on a project that is different from my usual work and I ended up really loving the process!
This was modeled in Maya, and textures are a mixture of procedural and hand painted textures.
I was responsible for all aspects.
I really enjoyed working on this project and practicing procedural texturing as well as cloth simulation. I wanted to push myself to work on a project that is different from my usual work and I ended up really loving the process!
This was modeled in Maya, and textures are a mixture of procedural and hand painted textures.
I was responsible for all aspects.

Orchid Model
This was a 2-week modeling, texturing, and lighting project. I enjoyed playing with lighting and exploring different compositions and moods in which to display these orchids.
I was responsible for all aspects. Modeled in Maya, textured in Substance Painter, and rendered in Arnold.
I was responsible for all aspects. Modeled in Maya, textured in Substance Painter, and rendered in Arnold.

Vintage Laser Gun
An original design of a vintage style laser gun. Modeled in Maya and textured in Substance Painter

Planetary Blush
A one week project, created in Maya

Shrine of the Oracle
This was a lighting study done using Isabella Crowder's Shrine of the Oracle model: https://sketchfab.com/3d-models/shrine-of-the-oracle-a17d5aa5f7544e8e9cb602b1ed1925a3.
My goal was to create a mystical, ominous mood as if from a fantasy video game.
I was responsible for lighting and the textures on the scattered tablets.
My goal was to create a mystical, ominous mood as if from a fantasy video game.
I was responsible for lighting and the textures on the scattered tablets.

Abandoned Corridor
This was a two week modeling, texturing, and lighting project. I wanted to play with complementary colors to create something ominous but compelling. This was my first project rendered in Unreal Engine, and I really enjoyed the process
Modeled in Maya, textured in Substance Painter, and rendered in Unreal Engine
Modeled in Maya, textured in Substance Painter, and rendered in Unreal Engine

Executioner's Wheel
A haunted carnival featuring an executioner clown. Riders beware.
Modeled in Maya and textured in Substance Painter
Modeled in Maya and textured in Substance Painter

Snowy Train
Responsible for all aspects.
Modeled in Maya, textured in Substance Painter.
Modeled in Maya, textured in Substance Painter.

Apothecary Lab
Responsible for lighting.
This was a lighting practice piece done in Maya, rendered in Arnold.
Model by VideoJames
https://sketchfab.com/3d-models/royal-apothecary-society-lab-annotated-aba28e9a3e6d4d7d9f78f636670c7e56
This was a lighting practice piece done in Maya, rendered in Arnold.
Model by VideoJames
https://sketchfab.com/3d-models/royal-apothecary-society-lab-annotated-aba28e9a3e6d4d7d9f78f636670c7e56

Parkour
Made in Maya


Corgi-Bot Dress Up
This is a project featuring a sci-fi loving corgi named Cog who has built a customizable robot suit for himself. He is shown inside his closet, customizing his suit for the day.
Modeled in Maya, textured in Substance Painter
Modeled in Maya, textured in Substance Painter

Smoking Robot
This was a modeling study in which I recreated the vintage smoking spaceman toy.
Modeled in Maya, textured in Substance Painter
Modeled in Maya, textured in Substance Painter

Ball Course

Gumball Rave
A gumball machine made in Blender
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